12 minutes walkthrough9/20/2023 ![]() ![]() ![]() ![]() Then you will see the scene where he is rejected by his wife and kicked out of the room. The protagonist returns from the loop world, and his father keeps trying to convince him to forget his incestuous love, but in the end he can’t give up his love for his sister and returns to the loop world… is the interpretation.Īfter advancing the story to the point where using the pocket watch makes the hands turn backwards, reveal yourself as the killer and monster in front of your wife and the cops. In the end, the protagonist reads the red book as a last push to accept reality. The father appears as a policeman in the protagonist’s fantasy world, and since he is using the pocket watch to cure Bumblebee’s cancer = get his daughter back before she committed incest (cancer is a metaphor), Bumblebee is also the protagonist’s sister (probably symbolic of the sister the father imagines or due to the protagonist’s own guilt), and the protagonist who brought the cancer is called a monster. ![]() In the loop world, the wife is a symbol of the ideal relationship with her own sister that the real-life protagonist wants, and in reality, the protagonist’s father, who abhors and abhors incestuous love, persuades her in a hypnosis session, which causes the protagonist’s mind to go insane and starts a loop in her head. This is the book that your wife was reading.Īfter all, it suggests that this looping world is the mental world of the main character.Īfter the staff roll, at first it looks like you have no choice but to quit the game without the “Continue” button, but if you click on the long hand of the clock and set it to 58 minutes, the “Continue” button will appear.Ĭlick “Continue” to return to the session scene. It’s time for you to wake up.”ĭon’t choose the option that comes up, but click on the red book sticking out of the bookshelf at the bottom of the screen (only once). But believing them so strongly, so deeply is unhealthy. Then click on the clock again and wait patiently for ending C. When the father’s line “Say something” comes on, click on the red book at the bottom of the screen. When the session starts, click on the clock and wait for about a minute to elapse. ©Luis Antonio, Annapurna Interactive Ending Cįor Ending C, you need to gain time for the session. This is a type of game where you specify where you want the character to go, and the main character moves where you point with the cursor.Īfter exiting the elevator, you will be able to examine the paintings on the left and right, but there is nothing special about them (the red book in the painting on the left may be to impress you, as it is one of the key items in the game). It starts with an explanation of the controls. However, the main thing is the story, and although the ending itself is rather common, I think the process of all the characters and key items converging into a single incident is brilliant. It is worth noting that there are a lot of divergences, and even the slightest thing is not ignored, and things can take a different turn. Five minutes later, a policeman arrives and tries to kill the protagonist and his wife, so there is also a puzzle element of how to deal with him. The protagonist returns home as usual, but is trapped in a looping twelve-minute time period, and must find a way out of this time loop. Twelve Minutes is a puzzle solving adventure developed by Luis Antonio. ![]()
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